SCPRP Rules

Abuse:

Misuse of ones power or ability to give oneself an unfair advantage in what would normally be considered a roleplay or event situation. 
Using staff abilities off duty is prohibited unless eye witnessing a violation of the rules first hand and acting in a way that enforces the rules.


Appeal:

Typed form used to suggest the reversal of a staff decision.


Assault:

Physically laying hands on another person without their consent.


Bigotry:

Intolerance toward those who hold different opinions from oneself.


Camping:

Staying in the same area for an extended time ( more than 30 seconds ).


Exploit:

To make use of meanly or unfairly for ones own advantage.

Examples include playing the game outside the intention of the developers:
A. Utilizing an in game bug or mechanic outside its intended use to obtain an advantage.
B. Using a prop to break the map.
C. Duplicating Items.
D. Gaining SCPoints of Money in an unintended fashion.


Harassment:

To create an unpleasant or hostile situation for especially by uninvited and unwelcome verbal or physical conduct.

Examples:
A. Spamming insults at another player after being specifically asked to stop.
B. Intentionally trying to get players banned from the Auto RDM Detection.
C. While out of role play not leaving a player alone when asked unless it is rule related.


Racism:

Prejudice, discrimination, or antagonism directed against someone of a different race based on the belief that ones own race is superior.


Revenge Kill:

Respawning, after being killed by a player, only to find and kill that player.


Self Defense:

The act of driving danger or attack away from oneself, ones property, or another player.


Sexual Harassment:

Repeated verbal communication of a sexual explicit nature directed at one person after being asked to stop by said person. 
A one time pick up line is not sexual harassment.


Slander:

Intentionally spreading a lie to others with malicious intent to harm the character of another.


Spam:

Communication, either typed or vocally transmitted, that is repeated with intention to flood a chatroom with an unaltered message or headphones of another player with an undesired sound.


Teaming:

When two or more players intentionally work towards a common goal.


Threat:

Verbal or physical communication of the intention to cause harm to another person or another persons property. 

(A) Communication Rules

If you are unsure about something ask a staff member before you do it.

Punishment: None


Be respectful to all players in out-of-character (OOC) chat.
Do not mock, ridicule, bully, or use explicit language towards other players.
Debates are okay, however, personal attacks rather than an intellectual standpoint is not okay.

Example: Calling someone "stupid" is not an acceptable debate point.

Minimum Punishment: Verbal Warning
Maximum Punishment: 2 Day Ban


Any threats, harassment, action, or intent to harm other players in the community, the community itself, or the servers or websites related there to is absolutely forbidden. 

Actions include but are not limited to:
Hacking
Exploiting
Cheating
Scripting
DDOSing
Using a third party program to get an unfair advantage.

Minimum Punishment: 1 Month Ban
Maximum Punishment: Permanent Ban


Do not complain about staffing decisions to non-staff members in game or in global chat. 
You are permitted to defend yourself in a sit and correct staff members if they are not properly citing the MOTD.
Appeals or reports can be made on the forums.

Minimum Punishment: Warn
Maximum Punishment: 1 Day Ban


No advertising other servers or communities without explicit permission from the Owner.

Minimum Punishment: Warn
Maximum Punishment: Permanent Ban


No microphone spam or chat spam.

Minimum Punishment: Warn
Maximum Punishment: 3 Day Ban


Do not encourage other players to break rules. This includes using ( OOC ) chat which instructs another player to use out of game knowledge to Metagame (defined below.)

Punishment: Punishment of the encouraged broken rule.


No pornographic or sexually explicit sprays and/or drawings on the visible surfaces of the playing area.

Minimum Punishment: Warn
Maximum Punishment: Permanent Ban


(B) Action Rules

Do not stand in the middle of a door way to prevent players from accessing a room or elevator (Body Blocking.) 
Intentionally stopping someone from pressing a button with ones player character may be considered as Body Blocking.

Minimum Punishment: Warn
Maximum Punishment: 1 Day Ban


Breaking doors intentionally by preventing one side of the door from closing is prohibited. 
You may not block door ways with props in a way that inhibits the ability to pass through the door way.

Minimum Punishment: Warn
Maximum Punishment: 3 Day Ban


Camping in any area of Site 19 is permitted if you are a Foundation job. 
Class D may camp to survive in any area.
Chaos Insurgency may camp anywhere for tactical reasons.
SCP may camp their cell indefinitely but may not camp human spawn rooms.

Punishment: None


Killing a player during a staff or admin sit or a player who is involved in a staff or admin sit is strictly prohibited.

Minimum Punishment: Warn
Maximum Punishment: 1 Day Ban


No afking while playing a Non-Class D job.

Minimum Punishment: Demotion
Maximum Punishment: Kick


(C) Staff Related Rules

Leaving to avoid punishments (LTAP) by any means is forbidden.
You may not kill yourself, change jobs, or disconnect from the server while in an admin sit.
Violators have two minutes to reconnect else will be punished with an additional three day ban.
If a game crash happens getting a screenshot of the error message is enough evidence to make an appeal and get the LTAP removed.

Punishment: 3 Day Ban + Punishment for commited offense.


Impersonation of a staff member in any way, shape, or form is strictly forbidden.

Minimum Punishment: Warn
Maximum Punishment: Permanent Ban


Interfering with a staff sit is not permitted unless that person is a witness to the violation and has a testimony or evidence to supply.
Interfering with a recruitment session or an event with intention to cause disruption or outside interference is prohibited.


Minimum Punishment: Warn
Maximum Punishment: 1 Day Ban


Clarification of all rule interpretations including those not explicitly stated in the rules must be brought before the upper management for determination. 
A punishment may or may not be decided based on the severity of the action.
If a punishment is decided the MOTD will update to reflect that decision.

Minimum Punishment: Verbal Warning
Maximum Punishment: Permanent Ban


Falsifying a staff report and/or slandering another person to get them punished is prohibited. 
Conspiring against the community or its staff, even outside of the community, in a way that would cause harm to the community or any of its users will result in a community ban for all participants.


Minimum Punishment: 1 Week Ban
Maximum Punishment: Permanent Ban

(A) Random Death Match (RDM)

Do not intentionally harm or kill people on the same team as you unless you are a Class D or otherwise stated in the Job Related rules section. (Special Exception SCP 035 Host)
You may kill in self-defense if being attacked by someone of a different team.
If a teammate is hurting you intentionally you may not kill that person.
Breaking any of the Job Related rules below related to killing another player constitutes as RDM.
Killing a Class D who has attempted to steal from a Foundation or Chaos Insurgency job is not counted as RDM.
Jumping in front of the shooter intentionally and dying does not consitute as RDM.

Minimum Punishment: Demotion / Verbal Warn
Maximum Punishment: 3 Day Ban


(A-II) Mass Random Death Match (MRDM)

MRDM is defined as three of more counts of RDM within a short period of time, no less than 0 seconds and no more than 60 seconds.
Example: Two counts of RDM 120 seconds apart is not MRDM where as four counts of RDM within 15 seconds is considered MRDM.

Minimum Punishment: Warn
Maximum Punishment: 1 Week + 2 Days Per RDM


(B) Metagaming

Your character may not use information beyond their knowledge. This includes but is not limited any form of revenge killing, private messages from other players, or providing ingame information in OOC about yourself or others.

Examples:
As an SCP, using OOC or advert to ask to be let out of containment - thus revealing your position.
Using the TargetID HUD, which displays a players job and name, to identify and/or kill a Class D spy.

Minimum Punishment: Verbal Warning
Maximum Punishment: 1 Day Ban


(C) New Life Rule (NLR)

Once your character respawns it is considered a new life meaning you do not remember any details from your prior spawn.
You may not return to where you last died for 60 seconds with the exception of leaving spawn and there being no alternate route.

Minimum Punishment: Demotion / Verbal Warning
Maximum Punishment: 1 Day Ban


(D) Fear Roleplay (FearRP)

FearRP applies to the following SCPs:
SCP 049
SCP 131 ( C.I. and Class D Only )
SCP 527 ( C.I. and Class D Only )
SCP 999 ( C.I. and Class D Only )

If you are human who is unarmed or an above mentioned SCP you must listen to the commands given to you by the person pointing a gun at you.
In instance another person attacks the gun holder you may break FearRP and attack the gunner.

Class D have the option to not obey FearRP in effort to escape.
You may attempt to arm and defend yourself under FearRP.
Saving your life overrides FearRP. If commanded to kill yourself you may instead defend yourself, even if an above listed SCP.

Minimum Punishment: Demotion / Verbal Warning
Maximum Punishment: 1 Day Ban


(E) Fail Roleplay (FailRP)

Killing yourself to avoid death or a role play situation is considered FailRP and not allowed. Such examples include killing yourself as a Class D to avoid SCP 106s containment procedure.
Breaking any of the Job Related rules below not related to killing another player constitutes as FailRP.
SCPs that use weapons such as, but not limited to, knives and machettes when the SCP, in accordance to lore, cannot use such weapon it is considered FailRP.
Handcuffing your team is permitted for disciplinary reasons. Only higher ranking personnel may discipline lower ranking personnel.

Minimum Punishment: Demotion / Verbal Warning
Maximum Punishment: 1 Day Ban


(F) Restricted Areas and Buyzones

All SCPs and SCP 035s Host in Light Containment Zone may not go past the hallway containing SCP 012s containment cell in Site 19 and must go roam Site 19. 
SCP 173 must make its way past SCP 012s hallway upon escaping containment.

You may not handcuff a non-Class D in a buyzone.
You may not kill someone who is standing in a buyzone nor may someone who is in a buy zone kill players outside of the buy zone.

SCPs may not enter the following rooms and Non-SCPs may not camp these rooms to obtain kills or inhibit roleplay:
CI Spawn: Buy zone area for CI all the way up to the capture point for Class Ds and SCPs.
Class D Spawn: The cell in which a Class D spawns.
Field Agent Spawn: The entire tower near Gate A in which they spawn.
MTF Spawn: The cell room and mini-hallway next to the cell room in which MTF spawn.
NTF Spawn: The street down ramp of Gate As outside area.
Other Spawns: The entire indoor room in which a job spawns.
Buyzones: The entire indoor room in which players access the shop menu with exception of SCP 035s Host who must not kill anyone inside a buyzone.

Minimum Punishment: Warn
Maximum Punishment: 3 Day Ban


(G) Class D Supplying

Permitted items for Foundation personnel to give to Class D are as follows:
SCP 500
First Aid Kits
Food
Drinks other than Anti-Matter

Foundation personnel may not give items or weapons to Class D that are not on the permitted items list above.
Self supplying items not on the permitted items list from a non-Class D to Class D is automatically detected and will result in an automatic ban.
Chaos Insurgency are not required to abide by the permitted items list and can supply Class D.


Minimum Punishment: Warn
Maximum Punishment: 2 Day Ban


(H-I) Handcuffing Rules

You may not handcuff SCPs that do not have arms, are not visible, are able to phase through solid material, or have a defined containment procedure.
SCP 066 may be handcuffed by the C.I. if outside the Foundation facility for purposes of capture.
You may not handcuff a non-Class D in a buyzone.
Killing an officially escorted Class D
( see K.O.S. line ) as a Foundation personnel is not allowed.
You may not handcuff your own team.


Below is a list of SCPs that meet that criteria and can be handcuffed:
SCP 035 Host
SCP 049

SCP 053
SCP 066 ( C.I. Only )
SCP 096 ( C.I. Only )
SCP 098 ( C.I. Only )

SCP 173 ( C.I. Only )
SCP 527
SCP 1048


Minimum Punishment: Demotion / Verbal Warning
Maximum Punishment: 1 Day Ban


(H-II) Breaking Out Handcuffs

You may only break out of handcuffs or restraints if:
You are an SCP in a locked containment cell or are an SCP alone in a room with no one dragging you.
You are a Class D that is alone with no armed Foundation staff in the same room or hallway as you.
You are a Foundation or Chaos Insurgency job and are not being held at gunpoint.

Minimum Punishment: Demotion / Verbal Warning
Maximum Punishment: 1 Day Ban


(I) Erotic Roleplay (ERP)

We do not support Erotic Roleplay on the server. There are minors who play our server and we have zero tolerance to exposing minors to sexual content. Those who engage in ERP on the servers will be severely punished.

Examples:
Typing out sexual content to another player via text chat.
Using /me to act out sexual activities.
Playing a per-recorded sound involving sexual content via voice chat.
Speaking sexual content via voice chat.

Minimum Punishment: Warn
Maximum Punishment: Permanent Ban


(J) Kill On Sight (K.O.S.) Line

Kill On Sight (K.O.S.) Line rules only apply to Foundation personnel.
Kill On Sight (K.O.S.) lines are used to determine if a Class D is attempting to escape the Class D cells.
Class D are only officially escorted if accompanied and handcuffed by Foundation personnel.
Foundation personnel have full right to terminate any non-escorted Class D that passes the K.O.S. line even if the Class D returns to the safe side of the K.O.S. line.
Class D killed on the Class D side of the line will be counted as RDM unless the Class D refuses to obey orders or attacks a Foundation personnel.


Valid orders are:
Coming with the researcher for testing.
Do not harm other Class D.
Drop your weapon.
Get back!
Move out of my way.
Get down from there.
Stop dancing on the piano.
Come out of your cell.
Dont hit the monkey!
Get out of that room!

Punishment: See RDM

(K)
Radio Rules

You may only use information from the radio related to your team: Foundation [FR] or Chaos Insurgency [CIR] 
Only Foundation Personnel and Chaos Insurgency may use radios via advert.


Minimum Punishment: Verbal Warning
Maximum Punishment: 12 Hours

Chaos Insurgency (C.I.)

You may attack any Non-CI job except Class D unless in self-defense.
No teaming up with SCPs or Foundation job.
You may not harm and must team with Dr. Maynard.
You must attempt to capture either SCPs, Class D, or Foundation staff and bring them to the Capture Point.


Class D

Must follow orders unless trying to escape.
All Class D may either kill each other or team with each other.
No teaming up with SCPs or Foundation jobs to escape. CI may escort you out of Site 19.
Class D-9341 is not effected by NLR. All other Class D are effected by NLR.
As a Class D Spy you must abide by both the job and roleplay rules related to the job you become except team killing and Class D supplying.
As a Class D Theif you may supply other Class D.


Foundation ( General )
The following rules apply to all Foundation Staff jobs unless stated otherwise in the Job Related rules:

You must not harm SCP 131 and SCP 999 under any circumstances.
You must not harm SCP 527 unless in self defense.
You must not harm other Foundation staff intentionally
.
You must kill or alert other Foundation staff of all non-escorted Class D that go past the K.O.S. Line in Class D cells or Chaos Insurgency who enter the Foundation.
You must not team up with Class D, Chaos Insurgency, or SCPs.
You must act in the best interest of the Foundation unless under FearRP.

Upon spotting an escaped SCP you must either report it, contain it, run away, or terminate it depending on its containment procedures.

You must obey rules from the Site Director except:

    1) Dr. Bright
    2) Dr. Maynard if alone with the Site Director or in the presence of Chaos Insurgency.


Foundation ( Administration )

(A) Dr. Bright

Your profession is a Researcher who has been promoted to Director of Personnel for Site 19.
The following roleplay rules do not apply to you: NLR, FearRP, Breaking out of Handcuffs and Metagaming with the following exceptions:

  1) Any disguised job, except Foundation Spy, is protected from Metagaming via the TargetID HUD.
2) OOC, Non-Foundation Radio adverts, and private messages cannot be used.

3) Console and kill feed cannot be used. All deaths must be observed or reported.
4) Using the Restricted Areas rules in character is not allowed.
You must not recontain SCPs except via termination. Instead you must order MTF and/or NTF to recontain SCPs.
You may test on SCPs as according to the Dr. Bright Rules.
After killing Dr. Maynard once you must wait for him to do something traitorous before killing him again.


(B) Security Chief Franklin

Upon spotting an escaped SCP you must attempt to recapture it.
You may escort Researchers to safety in instance of a containment breach.
You may use an Elastic Restraint purchased from a Buy Zone in order to capture SCPs that have no containment method.
You are not required to be the body guard of a Researcher.


(C) Site Director

You must order the Foundation staff to keep SCPs and Class D contained, keep the C.I. out of Site 19, and ensure Research is being performed on the SCPs.


Foundation ( Engineering )

(A) Technician

You must obey orders from all Foundation staff when a repair is needed.
You must go around fixing or performing maintenance on doors.
Using Tech Tools to break a door (examples below) will be considered as exploiting, which has a one month minimum ban, in addition to FailRP.
Using Tech Tools to let SCPs out of containment is not allowed.


Examples of breaking a door include, but are not limited to:
A) Closing only one side of a door and leaving the other side open for more than 30 seconds.
B) Closing elevator doors to prevent them from being opened when pressing the elevator button for more than 30 seconds.


Foundation ( External Affairs )

(A) Janitor

You may only enter and roleplay cleaning a cell of an SCP under supervision of an MTF.
You must ask an MTF to aid in the cleaning of a cell.
You must obey orders from all Foundation staff.


(B)
Field Agent

You must not use your barricade to intentionally cause harm to Foundation personnel.
Foundation personnel who jump on your barricade and die will not constitute as harming Foundation personnel.
You must work to eliminate any evidence of SCP activity by means of containment or termination.
You must eliminate non-Foundation personnel who have SCP in their possession.

(C) Foundation Spy

You must infiltrate and eliminate any Chaos Insurgency members.
You must always act in the best interest of the Foundation.
You may not act as a double agent for the Chaos Insurgency.
You are permitted to spread misinformation.
Foundation personnel who kill you when you are disguised are not guilty of RDM.
You must alert Foundation that you are a disguised if you are getting shot at.


Foundation ( Medical )

(A) Therapist

You may not assist C.I. Agents unless under FearRP.
You may host therapy sessions in a room.
You may assist officially escorted Class Ds ( see K.O.S. Line rules ) in healing.
You may assist in research with an SCP if asked to.
You must obey orders from all Foundation staff.


(B) Medic

You may not heal C.I. Agents unless under FearRP.
You must obey orders from all Foundation staff.
You may assist officially escorted Class Ds ( see K.O.S. Line rules ) in healing.
You may assist in research with an SCP if asked to.


(C) Dr. Zartion, M.D.

You may not assist C.I. Agents unless under FearRP.
You must obey orders from Foundation Mobile Task Force and Administration.
You may
assist officially escorted Class Ds ( see K.O.S. Line rules ) in healing.

Foundation ( MTF and Security Departments )

(A) Guard and Senior Guard

You may escort a Class D accompanied by a Researcher to a SCP testing chamber.
You must make sure Class D do not escape the Class D cell block.
If not escorting a Class D or Researcher you may not leave the Class D cell block except to go to the Light Containment Zone buyzone.
You may escort Class D anywhere in the Light Containment Zone or Heavy Containment Zone but may not enter the Entrance Zone.
If you do not have anyone to escort anymore you must head back to the Class D cells.
You must obey orders from Security Chief Franklin.


(B) MTF

You may escort Researchers to safety in instance of a containment breach.
You may use an Elastic Restraint purchased from a Buy Zone in order to capture SCPs that have no containment method.
If asked you must be the body guard of a Head Researcher.
You may be used as a test subject for researcher with an SCP. You must obey all orders from any researchers involved in the experiment.


(C) Nine-Tailed-Fox

You may escort Researchers to safety in instance of a containment breach.
You may use an Elastic Restraint purchased from a Buy Zone in order to capture SCPs that have no containment method.
You are not required to be the body guard of a Researcher.


(E) Agent Asumi

You may team up with SCP 860-2.
You may escort Researchers to safety in instance of a containment breach.
You may use an Elastic Restraint purchased from a Buy Zone in order to capture SCPs that have no containment method.
If asked you must be the body guard of a Head Researcher.
You may be used as a test subject for researcher with an SCP. You must obey all orders from any researchers involved in the experiment.


(F) Maz Hatters

You must prevent the outbreak of SCP 008 at all costs.
You may not shoot an infected Foundation member until they turn into SCP 008.
You are not effected by SCP 035s temptation to put it on.
You may aid in testing done with SCP 008.


Foundation ( Scientific Department )

(A) Researcher

You may request a MTF to escort a Class D with you to do testing on an SCP.
You are cleared for testing with Safe and Euclid SCPs without assistance from a Head Researcher.
You may test with Keter class SCPs in the presence of a Head Researcher.
You may take up to two Class D for every one Security escorting you for research purposes.


(B) Head Researchers ( Dr. Gears / Dr. Harp )

You may request a MTF to escort a Class D with you to do testing on an SCP.
You are cleared for testing with all SCP jobs.
You may test with Keter class SCPs in the presence of a Head Researcher.
You may have a personal MTF body guard at all times.
You may assist Researchers in Keter level experiments.


(C) Head Researchers ( Dr. Maynard )

You are not bound by the Foundation ( General ) rules section.
You may request a MTF to escort a Class D with you to do testing on an SCP.
You are cleared for testing with all SCP jobs.
You may test with Keter class SCPs.
You may have a personal MTF body guard at all times.
You must make an attempt to let the Chaos Insurgency into the facility.
You may turn off the power and open the doors leading to Gate A and Gate B.
You may assist Researchers in Keter level experiments.
You may kill and harm Foundation members so long as it would not cause you death. If caught, Foundation members may kill you on sight.
You may not harm and may team with Chaos Insurgency members.


(D) Assistant Ross

You may request a MTF to escort a Class D with you to do testing on an SCP.
You may test with Safe, Euclid, and Keter class SCPs in the presence of a Head Researcher.
You must obey orders from Researchers and Head Researchers.


SCP 008-1

You must attempt to kill everyone who is not an instance of SCP 008, not infected with SCP 008, or another SCP.
You may not kill other instances of SCP 008.
You may not let SCPs out of containment.

Containment Rules:
Terminate
Communication Type:
Zero Communication
May Team With:
SCP 008-1


SCP 017

You must attempt to consume every human unless when attacked by a flashlight.
Containment Rules:
You must use a flashlight to kill or drive back SCP 017.
SCP 017 must retreat when a flashlight shines on him.
Communication Type:
Zero Communication
May Team With:
[DATA EXPUNGED]


SCP 035 Host

The only roleplay rules that apply to you are: FailRP, NLR, ERP, Metagaming, Handcuffing SCPs, and Restricted Areas.
You are considered a human rather than an SCP.
Containment Rules:
[DATA EXPUNGED]
Communication Type:
Verbal Communication
May Team With:
Class D
SCP 049
SCP 049-2


SCP 049

You determine when a human has the pestillence.
You may optionally kill every job you cannot team with.
You may not kill jobs you can team with except humans who have caught the pestillence.
Containment Rules:
You must abide by FearRP unless the one putting fear into you is being attacked upon which you may kill them.
You may kill this SCP to contain it if it does not abide by FearRP after given ample chance to abide.
Communication Type:
Verbal Communication
May Team With:
Dr. Gears
Dr. Harp
Dr. Maynard
Medic
SCP 035 Host
SCP 049-2


SCP 049-2

You must attempt to kill every job you cannot team with.
You may not kill jobs you can team with.
You may not let SCPs out of containment.
You may not pick up or use weapons.
Containment Rules:
Terminate
Communication Type:
Zero Communication
May Team With:
SCP 035 Host
SCP 049
SCP 049-2


SCP 053

You may issue commands to SCP 682 if within text chat range.
Containment Rules:
You may be detained with handcuffs and brought back to your containment cell.
Communication Type:
Verbal Communication
Restriction: You may not mention your anomalous ability.
Special Ability: Those to speak with you must attempt to kill you
May Team With:
SCP 682


SCP 066

You must look for Eric.
Only you know what Eric looks like and have the final say of who he is.
Eric must be a human.
You may not kill Eric.
Containment Rules:
Foundation must use a tungsten carbide box to detain you.
Chaos Insurgency may use handcuffs on the surface and must use a tungsten carbide box in the facility to bring you to the capture point.
In the instance Foundation staff witness SCP 066 killing a human they may kill SCP 066 on sight.
Communication Type:
Verbal Communication
Restriction: Communication is limited to single worded replies.
May Team With:
Eric


SCP 079

You may optionally help or destroy the Foundation.
Containment Rules:
Turn off the Remote Door Control Lever.
Turn off the Remote Detonation Alpha Warhead Lever.
You may not be handcuffed.
Communication Type:
Verbal Communication
Restriction: Communication only permitted via camera or in containment.
May Team With:
Class D
Foundation
Chaos Insurgency
SCP 682


SCP 096

You may only kill whomever has seen your face and must advert when your face has been seen while becoming distressed.
When not stressed you must wander around aimlessly.
You may not run up to people just to see their face.
Your victims may not hide in an area that SCP 096 cannot normally access or escape from.
Containment Rules:
Foundation and Chaos Insurgency must use a bucket to detain you.
Chaos Insurgency may use handcuffs on the surface to bring you to the capture point.
You may not be handcuffed while distressed or while distressing as a means of containment.
Communication Type:
Zero Communication
May Team With:
[DATA EXPUNGED]


SCP 098

You may not kill jobs you can team with.
Containment Rules:
[DATA EXPUNGED]
Communication Type:
Verbal Communication
Restriction: You may only use words you have heard in your current life.
May Team With:
SCP 098


SCP 106

You must kill every human in sight.
Whenever the Femur Breaker is activated you must go back to containment so long as there is a human sacrifice in the containment cell.
You may not interfere with a staff sit via your Corrosive Entrance perk. You must leave the area if you appear in a staff sit.
You may not capture an a player in a buy zone area via your Corrosive Entrance perk.
Containment Rules:
You must go back to containment if someone activates the Femur Breaker. If no sacrifice is present in your containment cell and/or the Femur Breaker has not been activated then you are not required to go back into containment.
Communication Type:
Zero Communication
May Team With:
[DATA EXPUNGED]


SCP 131-A and SCP 131-B

You may free roam Site 19 but may not exit it unless under FearRP.
You may aid in the containment of SCP 173.
Containment Rules:
None this SCP may free roam.
Communication Type:
Non-Verbal Communication
May Team With:
Class D
Foundation
Chaos Insurgency
SCP 131


SCP 173

You must kill every human in sight.
Absolutely no teaming up with any other job.
Containment Rules:
Foundation and Chaos Insurgency must use the Cage to detain you.
If you are on the surface Chaos Insurgency may use handcuffs to drag you to the capture point.
Communication Type:
Zero Communication
May Team With:
[DATA EXPUNGED]


SCP 329-J

You must not claim to be anything other than the ghost of the sign. 
Containment Rules:
None this SCP cannot be contained.
Communication Type:
Verbal Communication
May Team With:
[DATA EXPUNGED]


SCP 343

You must show love, patience, and understanding to every human.
You must do your best to answer all questions proposed to you by humans.
You must not play favorites between humans.
You must not interfere with staff activities.
You may be contained willingly.
Containment Rules:
None this SCP may free roam.
Communication Type:
Verbal Communication
Restriction: You may not speak of Euclid or Keter class SCPs.
Restriction: You must get angry if overhearing topics about Euclid or Keter class SCPs.
May Team With:
[DATA EXPUNGED]


SCP 372

You may not use your teleport to exploit outside the map.
You must stalk your prey and may play with them as you please.
You must wait 15 seconds after killing a target before stalking new target(s).
You must stalk prey for 45 seconds before killing them. When you are stalking you must advert that you are stalking with a number of people you are stalking.
If stalking a group of people they must all be in the same room when you advert stalking. If they split up you must decide who to stalk.
Containment Rules:
You may kill this SCP to contain it.
Communication Type:
Zero Communication
May Team With:
[DATA EXPUNGED]


SCP 457

You must ignite other humans except when attacked by a fire extinguisher. 
Containment Rules:
You must use a fire extinguisher to kill or drive back this SCP.
Communication Type:
Verbal Communication
May Team With:
[DATA EXPUNGED]


SCP 527

You must abide by FearRP.
You may not perform actions that would negatively impact the Foundation or its staff.
You may not go randomly harming humans - it must be in self defense.
You may free roam and may not leave the Foundation unless under FearRP.
Containment Rules:
None this SCP may free roam.
Communication Type:
Verbal Communication
May Team With:
Foundation


SCP 682

You must kill every human in sight unless it would kill, trap you, or SCP 053 orders you to not kill someone.
You must follow orders given by SCP 053 unless it would kill or trap you.
Containment Rules:
Whenever tickled by SCP 999 you must return to your containment cell if there are Foundation personnel to escort you.
SCP 999s tickle takes priority over orders from SCP 053.

While escorted you may not kill unless attacked first.
If, after contained post tickle, you are in containment and no one is around while containment doors are open you may leave after 60 seconds.
Communication Type:
Verbal Communication
Restriction: You may only communicate in containment.
May Team With:
SCP 053
SCP 079


SCP 860-2

You must kill every male human in sight.
You must not kill females.
You may not leave the forest area.
Containment Rules:
Terminate
Communication Type:
Sound Effects: Roars
May Team With:
Agent Asumi


SCP 939

You must kill every human in sight who is sprinting.
You may leave your spawn area via an elevator but must kill any sprinting human in the elevator with you.
Containment Rules:
Terminate
Communication Type:
Verbal Communication
Restriction: You may only communicate with humans while hunting.
May Team With:
SCP 939


SCP 966

You must kill every human who is being hunted on sight.
You may not interact with humans unless hunting them.
Containment Rules:
You may kill this SCP to contain it.
Communication Type:
Zero Communication
May Team With:
SCP 966


SCP 999

You may free roam Site 19 but may not exit it unless under FearRP.
You may not be killed by Foundation Staff under any circumstances.
You must obey orders from Foundation Staff to help contain SCP 682.
Containment Rules:
You must obey order from whoever gives you candy.
Communication Type:
Sound Effects
May Team With:
Foundation
Chaos Insurgency


SCP 1048

You may disregard FearRP and run away. 
Containment Rules:
[DATA EXPUNGED]
Communication Type:
Non-Verbal Communication
May Team With:
[DATA EXPUNGED]


SCP 1128

You must kill everyone who enters the ocean.
You may not exit the ocean.
Containment Rules:
Terminate
Communication Type:
Zero Communication
May Team With:
[DATA EXPUNGED]